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× Placeholder Net Wall Games Unit Plan for 5&6 AC9.0 $60.00
$60.00

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Subtotal $60.00
Total $60.00 (includes $5.45 GST)

FULL SET Game Sense Unit Plan Pack for 5&6 AC9.0

Curriculum Focus:

Years 5–6 Health and Physical Education – Movement and Physical Activity strand. Number of units – multiple units spanning four game categories

Product Details:

Each unit includes structured lesson plans, learning intentions, assessment strategies, and reflective tasks. Developed by experienced educators, this resource supports curriculum alignment and best practice delivery.

SKU: GS56UPACAU9

$210.00 inc. GST

Generic Assessment Tools for 5&6 AC9.0

Assessment resources aligned with AC9.0 for Years 5&6, supporting educators in evaluating student learning within the Game Sense approach - (Please note these are included when you purchase the Unit Sets).

Invasion Court Games Unit Plan for 5&6 AC9.0

Game Sense unit for 5/6 AC9.0 focused on invasion games. Promotes strategy, team roles, and game understanding through scaffolded tasks and reflective questioning.

Striking Fielding Games Unit Plan for 5&6 AC9.0

A Game Sense unit for Year 5/6 aligned with AC9.0. Focuses on batting, fielding, and tactical gameplay using inclusive practices and strategic questioning.

Net Wall Games Unit Plan for 5&6 AC9.0

Game Sense AC9.0 unit for 5/6 Net/Wall games. Builds tactical play and skill application through differentiated learning activities.

Target Games Unit Plan for 5&6 AC9.0

AC9.0 Game Sense unit for Year 5/6 focusing on precision, control, and tactical planning in target games. Aligned with curriculum outcomes and inclusive practices.

Related Products

A VIC-aligned Game Sense unit plan for 5/6 focused on invasion-style play. Promotes teamwork, decision-making, and inclusive tactics through structured lessons.

Complete unit plans for Years 7&8 aligned with Victorian curriculum, leveraging Game Sense methodology to cultivate strategic gameplay and decision-making abilities.

Game Sense AC9.0 unit for Years 7/8. Builds student strategy and decision-making in invasion games with embedded assessment tools and reflective practice.